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(rpg maker mv) Common Events Deck

This is a demo presentation for a plugin that draws a common event from a 'deck' of common events. This is a rpg maker mv project (NO game).

Introduction

This plugin allows you to draw common events that do not repeat, just as you would when drawing from a deck of cards.

Features

It allows you to randomly draw an event from a list of events chosen by the developer, as if it were drawn from a deck of cards (in this case, common events). The event will not repeat until the "deck" is reshuffled. Several features can be customized, such as:

- Creating your own "deck" of events to draw from.

- The ability to add a new pool of events to the existing one during the game.

- The ability to add single events to existing decks during the game.


How to Use

- You can define all events in the initial deck by prefixing the event name with the tag <deck>.

To draw a common event from the deck, simply invoke the `plugin command: drawevent`.


- Adds a new block to the initial deck.

This command can be used during the game to add a new block of events that have the tag <deck_add> at the beginning of their name.

invoke the `plugin command: addEvents`.


- Add single events.

To add a single event to the deck, no type of tag is needed, only the related plugin command.

invoke the `plugin command: event [ID]`.


- Shuffle Common events Deck.

invoke the `plugin command: shuffleDeck`.


Parameter of plugin:

Show if you want to see a message when the deck is shuffled. Choose the type of message to display and where to display it.


Versatility: This plugin can be used for various mechanics beyond just creating a deck from which to draw. For example, you could create NPC dialogues, image extraction, or, if you're familiar with RPG Maker, you could even create random plot branches. Simply put, anything your imagination can create through common events can be included in a hypothetical deck from which to draw. Enjoy!


Possible issues with other plugins and mechanics: The plugin does not check if you have already called the common event using other methods; it only excludes the common event from the deck if the event is called through the specific plugin command (keep this in mind).


Plugin Commands / Script Calls

prefix tag:

- <deck> main deck

- <deck_add> add a new block of events


Plugin commands:

Draw event from deck: drawevent

Shuffle the deck: shuffleDeck

Add a single event to the deck: event [ID]

Add a new block of events: addEvents


Download

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Click download now to get access to the following files:

Isc_Demo_CommonEventDeck.zip 380 MB

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